) Reduce the amount of habitable planets to . This also makes housing buildings and clerks a little more important/powerful, too, in my experience. this is the main reason i play hive minds or purifiers because the other empires cant cause lag when there are none of them left. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. So my game freezes late game (2400+) . e. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. population before lagg starts. I find limiting the mods I use helps. No Advanced Starts, the same problem as with the difficulty settings. The overlay might have an FPS limiter. i have no mods installed and have verified cache it happens no matter what game speed i use. I know the pop numbers sim from civs causes the hella lag. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. Kill them all, to free your cpu. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. Growth Required Scaling – . 3. Mar 30, 2020. KaranSjett • 2 mo. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. literally. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. Oblivion Jun 8, 2020 @ 10:53pm. •. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. ) Late-game slowdown was a big problem when the game first came out, then it seemed like it mostly got fixed for awhile, but I played a couple of games before the Overlord dlc came out and noticed that late-game slowdown was a problem again. Mods make lag worse but base game as had tons of lag and people complain about base game lag. A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. Even on 2. RULE 5: A photo of a tweet proving this is true. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. population before lagg starts. 9. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. Those last 3 are the most important settings. been sat on the game for 3 days straight and it's gone 30 years. 7 update, but when I loaded a late-game 2. Neither of those seem to have a major fps crash though, at least not that i've observed. (Getting ~24fps approaching 2400 when I recall getting ~40fps). This current version of Stellaris is probably the worst thus far. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. 9. 1. #1. PDX, please, commit to some form of fix for late-game lag. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. 1. Lag in 1550+ could be caused by other game bugs(e. it will still lag, but not quite so bad. Other then mentioned settings a way better cpu or wait for paradox to improve better. Play on smaller galaxy sizes. 408K subscribers in the Stellaris community. . i know that, i was just saying that that was the only change on my system between earlier 2. So the gameplay loop would be: Play game normally Released in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Business, Economics, and Finance. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. 6 playthrough in the new patch, the game got catastrophically slow. Stellaris - [Herbert 3. So POP count keeps going up and up. Less habitable worls means less pops overall, which in turn means less lag. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. #3. You would probably need a NASA Supercomputer to not get late game lag. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Close all the outliner sections. Stellaris isn't optimized for multicore. Apr 19, 2021. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. And at 32-bit it can adress up to 4GB. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. For the DLC's, Stellaris is EXTREMELY bare bones without a good. I was just worried that I had something wrong with it. Definitely better than pre 2. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. So after taking a break from stellaris (2. otherwise, no. 3 UI scaling and i can't use mods in ironman mode. Few months ago it ran fine on my laptop that's half as powerful as my desktop. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. 3 versions and 2. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). The problem, as I see it, is that one processor out. I use a i7-6700 @ 4. This would be easier to calculate because its just a simple set of numbers being. Actually your CPU is not good enough to run this game without lag regardless of what you might think. Stellaris: Bug Reports. . I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. This causes A LOT of lag, even in the early game. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. 4 PATCH NOTES. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. I already had the standard Stellaris late-game lag, but under 2. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. 77 Badges. That being said, I can't help much. Unfortunately Stellaris is one of those games that kinda require a beefy rig to run past a certain date :/. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. This fix works on any galaxy size and any map settings. iii. Mods really can cause alot of lag. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Fix Late Game Lag. 09MHz (slightly overclocked) on a ROG Maximus VIII. Maybe not late game lag, but a feature to extend endgame time Lel. The biggest remaining late game Performance killer is caused by free jobs. Presapients Events (at least the vial box). Fix. There are. Tl;dr - fewer POPs additive over time in Vicky 3. Calen Nov 16, 2020 @ 7:39pm. Fixing late-game lag. Late game lag. #2. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. 3. 35 or 0. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. disable guaranteed habitable worlds, for the same reasons as above. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. •. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. Its really bad in multiplayer. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. What causes this and how can i fix it? Vote. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. All the other games I have run at the same speed or faster, but stellaris is 10x slower. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. I've never experienced "lag" in any Paradox game. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. Fubarp • 2 yr. Late game stellaris is a chaotic place, full of lag. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. Where FTL means faster than light. Should keep performance fairly decent. otherwise, no. Friggin_Grease • 1 yr. I already had the standard Stellaris late-game lag, but under 2. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. I also hope that theyre adding more. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. Download a mod that makes your graphics look like a 3 year old drew it. The problem is fairly regular for me in the late game. I did some digging around and found that some major causes of late game lag are large number of. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. Originally posted by Elitewrecker PT: 2500 is the default game end date. This means bigger fleets and higher population, which ultimately makes the lag problem worse. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. 5GHz processor, eight gigs of RAM. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. Watch on. Either way the issue itself is the specific number of. That may just be a failure of my recall, and i hope someone else will have a good answer for you. ) Hyperlanes should be at the absolute minimum 3. 3. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. I'm getting sudden lag in the late game. When I moved game to SSD they disappeared. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. Try playing Factorio if you want to try playing an optimized game. Activate gateways in-game. ago. Not 100 percent sure on this. You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. So to reduce lag in existing games: Purge empires. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. 2x and 3x still have some micro stutters, but normal is as good as it's been for some time. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. Its not about planets. For example, selecting a 6/7 battleship. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. sm303030 Feb 23 @ 7:21am. 2. To fix Stellaris late game there need to be goals to work towards which naturally tend to end in a resolved-game state. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. My most recent playthrough has more or less stopped functioning. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. straga27. Reducing the number of habitable worlds is. 5 and setting galaxy size to *small*. The lag is also inconsistent between saves. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. . 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 2 - 2. 2 performance does not increase after the crisis hits. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. #9. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. ii. McFishTheFish • 2 mo. This leaves the game CPU bound on a single core. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. Mr. Then, I wrote down what date the in-game calendar advanced to. Lol its like Moo all over again. Indeed: late game performance is pretty smooth for the most part. Less pops means less of that as well, which is what EDAI provides some of for late-game. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. 3. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. I heard a major cause of late game lag is all the different species. it's a coding problem. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. So I’ve played about 10-12 games now late into 2500-2600. Apparently late game lag isn’t caused by lots of pops, it’s caused by. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. This should be standard in any player, sorry Gamer™ toolbox. So,. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). Very easy to validate on your PC. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. Logic Growth Scaling – 1. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. On medium late game is tolerable, but still slow. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. So after the Utopia/1. Xgamer11270. When i restarted my PC and loaded a save speed went back to fast again. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. As the game progresses there are too many objects to track for a single core to keep up. Solution? overclock the monitor to 75Hz and limit the fps on. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. The best thing to reduce the current late game lag in 2. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. So, yeah. LoiteringAround. The overlay might have an FPS limiter. First: It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. They have tons of fleets and dont upgrade them and it makes the game lag. 6 playthrough in the new patch, the game got catastrophically slow. It's not the ship models being rendered that contributes to lag. Ive tested this out and switched to all A. Fewer empires = fewer calculations. #7. Summary: 2. Maybe not late game lag, but a feature to extend endgame time Lel. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. Infinity's late game performance mod introduced many tweaks in the game. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. 5 seconds. 9 - GTX960) OFC on my old Q6600 @2. Late game lag is horrible. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. What you want is. Also don't make HUGE sectors. -[Class Solidification]. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. Razorblade Oct 18, 2022 @ 10:14am. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. This game only supports the multiple species on a planet idea by name, the engine can't handle it. #4. Small map has helped late game lag for me. Maybe it's a problem with the graphics card. ago. e. The problem is at the level of mechanics and mathematics. Stellaris late game lag when selecting any ship please help. So I can't seem to get into the late game to see how bad the lag is. 5 seconds for the loop executions, then it'll run smooth for another . My 5800X3D can't handle it. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Before I upgraded my hardware, I benchmarked Stellaris with my save file. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. If you have struggled through the pain, you will know this all to well. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. That's why there's late-game lag. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. So, yeah. Yeah that’s the cause of lag. 144. You can also set tech cost to 0. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. 6 playthrough in the new patch, the game got catastrophically slow. it's. Overall, it seems engine side. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). 7 update, but when I loaded a late-game 2. One month in 30s also isn't a bad speed. 3. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. 5 seconds and lag again for . So I'm about to try a smaller, 600 star galaxy, with less. It's the processor. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. e. Having a dozen of such fleets also makes fleet manager borderline unusable. No slowdowns or lag so far. . Even if you play on highest difficulty possible, lategame AI is still incredibly weak. Showing 1 - 2 of 2 comments. The most helpful thing is to play with smaller galaxies. Best cure for late-game lag is getting yourself an M1 Mac. What and why cancerous fleet lag you might be wondering. Constantly opening/closing menus will slow down the game. The main solution I use is the one above. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. I can gurantee that your games will start lagging by 2280, so in all honesty I'd trim it down. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. I have lag, but really no worse than other games like this like Distant Worlds. Best. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. Sports. I really would appreciate if someone could help me to reduce the lag. Then the lag reduction comes from the in game pop scaling setting. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. 909. Close all of the menu tabs if you aren’t actively using them. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. i was really looking forward to this update and the performance improvements but it. #1. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Sunburnt_Hobo • 2 yr. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. The only notable slowdown at normal speed is fleets moving along hyperlanes. Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. You haven't found a solution because there isn't one. Increasing Late Game Stability. Hopefully Paradox will require all mods to be distributed zipped at some point. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. I already use x1. #16. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. That means the less type of pops. Subscribe. Report. The freezes get longer until every freeze there the program doesnt even respond in time for. CryptoEnd game lag is still sorta there, seems better but still exists. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. 0. . Reply reply Home; Popular; TOPICS. I want to paint the map with my spawn! My seed! Well, good news! I have. Hi all, We've now released a hotfix, 3. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. So POP count keeps going up and up. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). For example, selecting a 6/7 battleship. But late game lag gets to be terrible, and my system is no slacker. grinch12345 • 3 yr.